February 2004 Update
Here's what's happened within the last few months:
First, a crash on November 19, 2003 set back the mud about two months
(the backups that had been made were accidentally erased as well). Most
of the coding was replaced within the next couple of weeks, but some of
the larger projects have yet to be refinished, and some of the minor tweaks
may not yet have been remembered and replaced.
Morgan had released 3 new races before the crash,
and the mud had gone through a race change period. With the crash, the
races had to be re-released. Morgan released 5 new races the second time
around: Gand, Gungan,
and Zabrak. Ideas for stats
and skills go to various other players and coders. We thank you all.
Also, the Bimm race is no
longer a selectable option for player creation. Current Bimm players may
keep their characters without any penalty, but there will be no new Bimms.
With the exception of the Merchant Container Quest,
the Merchant guild
has completed its renovation. Keep an eye out for a new Merchant trading
system in the next few months, too. It promises to be interesting.
The droid daemon was significantly updated in order to allow for the
new HM slicer abilities under Advanced
Droid Control, including multiple droids slaved to one module and
repetition of commands. As a result, the syntax for droid
control was also updated: all control
commands now require the word 'to' as part of the command. Please
read the new panic file carefully.
Some smaller combat updates:
should not take all of the experience for a kill any longer if they make
skill should now hold your weapon after being drawn, so that you can't
accidentally sell it.
can no longer be used during combat.
Congratulations to Aerin for making Ambassador!
Congratulations to Jessica and Morbius for making
Af'El has been released!
The Af'El, Ka'Dedus,
and secret_list panic files
were recently updated in anticipation of this.
Nar Shaddaa was submitted to Area and Balance before
the crash, but suffered a set back due to the crash. It is still in progress
at this time.
The Merchant Container Quest is currently submitted to Area and Balance.
The Slicer Slicertool Quest is currently under
The High Mortal Quest is still under construction.
Some of the prices for clan
purchases were raised.
The Administration released a general announcement that players not buy
and sell unreasonable amounts of items in order to run up skill percentages
(like haggle), or the sell command will be modified to prevent such selling.
Players are now able to change their gender, from
male to female or vice-versa, in the Coruscant Medical Facility [MED]
for one million credits. Characters undergoing this surgery will be unable
to withstand another operation for three months.
command was created to remove all worn items of armor (except those that
auto-load) and unwield the currently wielded weapon.
command was created to give players a quick way to see if they have unread
Syringes were changed so that if they are not in a player's possession,
a player cannot see what type of fluid the syringe contains. This change
includes syringes within shop inventories. They also now show you a message
when you use the last dose in them.
A logo contest was held and a new logo was chosen
for SWmud. This logo was used on merchandise
that can now be purchased to help pay for the cost of hosting the mud
and hardware upgrades. Alternatively, you can also make
a Paypal donation to SWmud using the 'Donate to SWmud' button on the
top right menu of each page.
Congratulations to Thrud, who reached the highest
levels of 50/50/19, and entered the Hall of Fame.
Lots of little things were updated, among them:
donate all was changed to prevent the donation of held items.
Some of the feelings
were updated due to 'abuse'.
The sponsor command
was updated to allow questbanned players to see their current sponsors'
hmplan and merchads
were made into full editors.
'Druggedness' was added as an option to the prompt
Bodyguards were given the ability to unequip.
alias and nickname
were updated to tell you how many you have used of your limit after additions
command now has flags to look for Newbie Helpers and Player Council members.
The inventory commands
now show you how much weight you are currently carrying.
Droid slave modules now indicate which droid
they currently control when you look at them!
now check for the first full toolbox in your inventory.
Heavy and light ammoes were changed so that
you call check ammo, check ammo 2, check ammo 3, etc.
And finally, the Player Census was run in December 2003, and here were
the stats as of December 20, 2003:
- 294 players of level 5 or greater logged
- Percentage of players by race:
- Rodian - 14.3%
- Twi'lek - 12.6%
- Falleen - 7.8%
- Defel - 7.2%
- Human - 6.5%
- Gand - 5.8%
- Noghri - 5.8%
- Wookiee - 5.4%
- Ithorian - 4.4%
- Sluissi - 4.4%
- Mon Calamari - 3.7%
- Togorian - 3.7%
- Zabrak - 3.7%
- Bothan - 2.7%
- Ewok - 2.4%
- Sullustan - 2.4%
- Trandoshan - 2.4%
- Gamorrean - 1.7%
- Gungan - 1.4%
- Verpine - 1.0%
- Jawa - 0.7%
- Bimm - 0.0% *
- Percentage of players by pk status:
- Army - 28.2% of players
- Navy - 0.0% *
- Percentage of players by Jedi alignment:
- Light - 62.5%
- Dark - 38.5%
- Percentage of players by primary
- Mercenary - 38.1%
- Scientist - 17.7%
- Pilot - 11.2%
- Smuggler - 9.5%
- Assassin - 7.2%
- Bounty Hunter - 4.4%
- Diplomat - 4.4%
- Jedi - 2.7%
- Merchant - 2.4%
- Slicer - 2.4%
- Percentage of players by secondary
- Scientist - 64.0%
- Jedi - 52.0%
- Smuggler - 18.7%
- Mercenary - 16.7%
- Pilot - 13.9%
- Diplomat - 10.2%
- Bounty Hunter - 9.5%
- Merchant - 5.1%
- Slicer - 5.1%
- Assassin - 4.8%
- Percentage of players by team:
- Rebel - 44.5%
- Imperial - 34.4%
- Neutral - 21.1%
- Percentage of players by gender:
- Male - 85.0%
- Female - 15.0%
* This does not indicate no players
of this type. However, none logged in or were above level 5 during this