September 2003 Update
There have been several major changes since the last update, especially
regarding combat and commerce. There have also been quite a few minor
changes in just a small amount of time, so I decided to do the update
a month early. Here's what's happened recently:
Mentos is back and with help from Titania and Pixel, badly needed space
changes and updates are underway. The projected
Pilot guild changes were finally announced and are slowly underway.
Many skills will change the levels at which they are available, including
some HM skills becoming mortal, and some mortal skills becoming HM.
You should now be able to load and unload ships and
vehicles from bays while you are standing on the dock, assuming you have
the titles to these ships.
The bug which allowed you to launch a distance of 0 from a planet (thus
causing your death if you or the planet moved) has been fixed. However,
it is still possible to launch 0 distance from asteroids and space stations.
The subdue skill was modified so that after a bounty
hunter subdues a mob, (s)he cannot re-subdue it for at least one hour.
This was added to prevent the same player from constantly going after
the same subdue monster.
Some additions to HM
Jedi compel were added to go along with the recent commerce
Titania and Amethyst were both promoted to the
rank of Councillor.
Willow was promoted to the rank of Ambassador.
Pixel was promoted to the rank of Secretary.
Jessica is now an Applicant.
Congratulations are extended to all of these
coders, who are helping to make SWmud a better place to be.
The initial area of the planet Togoria
opened. Expansions are planned for the future.
A mailroom was added to the diplomat area of the
Senate building on Coruscant.
A Sluissi tail bracelet shop was added to Sluis Van Shipyards.
Ivan has been spotted visible (*gasp*) on the
mud, furiously coding away on the HM quest and testing it with a character
called 'Ivantest' (how original). It is safe to say that things are again
underway and might even be done sometime resembling 'soon'. But that's
Space PK initiation of
aggression has been changed. All previous methods of initiating space
PK still work, but the following new methods are now being factored into
whether or not you may initiate space combat: a) clan aggression, b) persistent
aggression, c) retaliation is allowed if you are already agressive via
ground combat to a PK player on another ship. These changes only affect
the INITIATION of space PK, not space combat itself. Initiating space
PK does NOT affect ground combat initiation.
First, SWMud's IP address changed to 188.8.131.52
Second, SWMud's Commerce system is undergoing
some major changes. Several phases have already been implemented, with
more to come which have not been announced but will be added as they become
ready. Among those commerce changes which have already taken place:
- Droid parts must now be sold to droid shops. Ship parts must be sold
to ship shops. All other weapons, armor, and miscellaneous items are
still sold to regular shops.
- Shops no longer have 'unlimited' stock supplies. All supplies are
limited. Shops should also have headings over the columns now to label
them more clearly.
- When the shop is low on stock of a particular item, the price increases
some due to supply vs. demand.
- When asking for the 'cost' of an item, shopkeepers still haggle with
you, so you may wind up paying slightly more or less than you were informed.
(Players have whined that they'd never pay more in real life than originally
suggested, and the wizards' responded: "Deal with it as is or we'll
just remove the 'cost' function".)
- Shops now hold more items in stock and the stock does not rollover
or reset as often as it did previously.
- Shop formatting was changed to show quantities of items on the right
instead of showing each item individually. Alternating bold and dim
white coloring was also added to make line separation easier to see.
- Some shops now refuse to sell to certain individuals based on their
team, guild, and/or PK affiliation.
- Shops now have a limited amount of funds with which to buy merchandise
from you. This means a shop may run out of money and you may have to
travel elsewhere to sell your items.
- New related skills:
- Merchants now have the 'shopinfo'
skill, which will tell them how much money the shop has left, what
affiliation it will or won't sell to, and what other shops it may
be partnered with regarding funds.
- Diplomats now have the 'relieve'
skill, which will try to boost the economy to raise more funds for
a shop to use if it is already near financial collapse.
NOTE: These changes do not apply to
most bars or food vendors, just regular shops and spec shops.
Other things that have been added or changed - New
- allows players to toggle receiving the messages from smuggler cabbies
as they enter.
toggles - changed so
that you may specify a flag to see only toggles of that particular type.
weapon_type - defines
the category that melee weapons fall into.
- allows the Player Council to see who been banned from becoming newbie
Current MUD uptime is now shown before a player logs in. This especially
helps HMs who have HM second characters so that they may see whether or
not it is a new boot and may want to log in the other character.
Upon login, you are informed if there are any merchant
advertisements currently posted.
Also, married players will notice a change in wedding rings that now
tells you whether or not you have been widowed (if your spouse has suicided).
You will also be informed that your spouse is or is not around as you
bin in the Coruscant Senate building no longer costs any money to
The Mickey Rukh Hat was changed to start as 'unsized' so that species
not of 'medium' size will not have to resize the hat to wear it.
Xerakon and Scyro both achieved the highest ranks
of 50/50/19. Congratulations!
And finally, Jedi sponsors now have a special
line in order to talk privately to their sponsored padawans or apprentices.