SWmud Player Killing Rules for Space
Player-player combat in space is similar to ground combat, with a few distinct differences. The first and most obvious is that both Army and Navy players are able to participate in space combat.
As on the ground, Army/Navy players can initiate combat with any other Army/Navy player of a higher level. Higher level players are limited to initiating combat with Army/Navy players within four levels of their own.
Once the initial requirements have been met, retaliation from higher level PKs can take place.
A major difference in space combat, though, is that the ship itself is considered the attacker, rather than the player in the ship. This means that the HIGHEST level PK-player on the ships determine whether the combatant vessels may engage in combat.
In other words, a non-PK player travelling with a PK player is vulnerable
to player attack as well. But the non-PK is not defenseless: once combat
is initiated between the two ships, the non-PK player is able to defend
him/her/itself against the agressor.
Non-PK players should also be careful of whom they fly with. Any combat action started on the ground can be continued in space, regardless of level requirements for initiating a PK space fight. This includes any persistent aggression, if applicable.
Also, any ongoing feuds between clans are sufficient grounds for initiating space combat.
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