Entering a walker is simple. Just enter (walker)
or enter (walker number).
The syntax for locking and unlocking walker doors is the same for all
vehicles that can be opened and closed. lock
vehicle door will seal the craft whereas unlock
vehicle door will do likewise.
To attain a status on any vehicle, not just walkers and ships, type report.
walk (dir) will move the walker from
one room to the next.
blast (target) (direction) (weapon)
will fire one of the walker's weapons at a mob. A list of weapons can
be seen in report. If the target mob
is in the same room as the walker, type here
instead of north, east,
etc. for a direction. Be sure that the hatch is closed before firing at
mobs in the same room as the walker, or the mob will enter the vehicle
and attack you.
Summary of all commands available:
enter (walker) - enters the walker.
lock vehicle door - locks the walker
unlock vehicle door - unlocks the walker
report - returns walker status.
walk (dir) - moves the walker.
blast (mob) (dir) (weapon) - fires
a weapon at a mob.
exit (walker) - exits the walker.